Long time no see
Hi! Did we forget this blog exists? Seriously though, apologies for the silence. I’m honestly shocked that the last post was published over a year ago. Time flew by faster than we expected, and clearly, we couldn’t keep up with the blogging schedule. Let’s pretend we actually had one.
We will try to catch up with posting in the upcoming weeks, but more on that later.

What happened while we were gone? (Spoiler: everything)
We were insanely busy during this year. We dove into so many different events, and I’ve completely lost count of how many games we managed to build during game jams over the last 12 months. Beyond that, we also got serious about internal housekeeping: reorganizing the team and projects. We’ve put a lot of effort into refining the games we are developing and making sure our scope is realistic (and actually achievable!).
Coming up: A deep dive series
We’re planning a series of posts to walk you through everything we did this past year and where we plan to head next. The updates will come from different members of the team, so you’ll hear directly from the source. I hope they will actually do this, as my writing capacity is limited and I also have some bugs to fix. Hopefully, this means you won’t have to wait a whole year for the next update.

See you soon,
Pojemnik